#pragma once

#include "State.h"
#include "Platoon.h"
#include "PlatoonStates.h"

class PlatoonIdleState :
	public State
{
public:
	PlatoonIdleState(Context* context);
	virtual ~PlatoonIdleState(void);

	static const int IDLE_STEP = 50;

	virtual void handle();

private:
	int mFacingAngle;
	int mStep;

};
